Cryengine now has C# & more! | Page 3 - Unity Forum
Rendering Technologies from Crysis 3 (GDC 2013)
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount
Decal technique from Star Citizen - Page 5 — polycount
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
POM Decal issue - Unreal Engine Forums
Decal technique from Star Citizen - Page 5 — polycount
Crytek-HQ.com - CryENGINE Free SDK - UPDATE 3.5.8
ArtStation - Star Citizen...The Starfarer: Material focus, Matthew Trevelyan Johns
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount
Decals - CRYENGINE 3 Manual - Documentation
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
POM Decal issue - Unreal Engine Forums
POM Decals - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums
Rendering Technologies from Crysis 3 (GDC 2013)
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
POM Decals - Unreal Engine Forums
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Confluence Mobile - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
CryEngine and Star Citizen assets importing - SC-Rogues.com